Key points about this course

Duration : 5 Days
Public Class : RM 5,000.00

HRD Corp Claimable Course

Programming with C++

Live Virtual Class

Public Class

In House Training

Private Class

Course Overview

This course focuses on features of the language and standard library that enforce good practice and encourage clear and robust code. This practical course is a mix of tuition and practical sessions for each technical chapter designed to reinforce the C++ syntax and object-oriented programming techniques covered in the course outline.

Course Prerequisites
  • Experience or some background in a modern programming environment, for instance on mainframe systems
  • Experience or some background in Java or C#

You will learn how to:

At the end of this course you will be able to:

  • Understand the key concepts and vocabulary of object orientation
  • Use fundamental and composite data types
  • Define and use classes
  • Write class member functions
  • Use pointers and dynamic memory
  • Use constructors and destructors
  • Write code that is efficient and robust
  • Build new classes from other classes using aggregation and association
  • Build new classes from other classes using inheritance
  • Use container classes, including template classes
  • Use operator overloading
  • Design and write code with polymorphic behavior
Course Content

Course Introduction

  • Course Prerequisites
  • Course Objectives
  • Course Delivery
  • Course Practicals
  • Course Structure

C ++ Programs

  • Key features of C++
  • Identifiers and keywords
  • Simple declarations, expressions and statements
  • Basic I/O
  • Layout
  • Guidelines

Fundamental Data Types

  • Built-in types
  • Integer numbers
  • Floating Point numbers
  • Characters
  • Booleans
  • Assignment
  • Compound Assignment
  • Increment and Decrement
  • Defining constants
  • Type conversions

Composite Data Types

  • Defining and using enumerations
  • Built-in arrays and their limitations
  • Using the vector class
  • Built-in strings as character arrays
  • Using the string class
  • Defining and using structures

Control Flow

  • Simple and compound statements
  • Selection with if else and switch statements
  • Conditional expressions
  • Looping with while and for statements

Functions

  • Declaring, calling and defining functions
  • Overloading
  • Default arguments
  • Scope issues
  • Pass by copy
  • Pass by reference
  • Inline functions
  • Header files and source files
  • Pitfalls and guidelines

Object Concepts

  • Object behaviour
  • Object state
  • Object identity, Object-oriented programming
  • Classes
  • Encapsulation

Using Classes

  • Associating functionality with data
  • Class definitions
  • Public and private
  • Queries functions and modifier functions
  • Struct vs class

Pointers

  • Concepts and syntax
  • Pointers to structured types
  • Pointers for encapsulated objects
  • Null pointers
  • Pointers vs. references

Implementing Classes

  • Defining member functions
  • Object identity
  • The this pointer
  • Initialisation
  • Constructors
  • Default constructors
  • Member Initialisation
  • Scope issues
  • Inlining member functions

Operator Functions

  • Operators as functions
  • Global operators
  • Member operators
  • I/O stream operators
  • Pitfalls and guidelines

Object Relationships

  • Associations and their implementation
  • Compositions and their implementation
  • Navigation
  • Delegation
  • Multiplicity

Dynamic Memory

  • The need for dynamic memory
  • Dynamic objects
  • Using new and delete
  • Dynamic arrays
  • Using new[] and delete[]
  • Destructors

More Pointers

  • Pointers and arrays
  • Pointer arithmetic
  • Pointers as array iterators
  • Pointers and const
  • Pointers vs. references

Containers

  • Container concepts and classification
  • Template classes
  • Standard containers
  • Vector
  • List
  • Iterators
  • Template functions
  • Algorithms

Copying

  • Copy construction
  • Copy assignment
  • Compiler generated copy behaviour
  • Problems
  • Solutions
  • Reducing Copying
  • Restricting Copying

Class Relationships

  • Extension of existing classes using inheritance
  • Polymorphic behaviour
  • Type substitutability
  • Abstract base classes

Inheritance

  • Protected members
  • Substitutability
  • Scoping
  • Base class initialisation
  • Order of object construction and destruction
  • Guidelines

Polymorphism

  • Declaring and defining virtual functions
  • Virtual destructors
  • Pure virtual functions
  • Using polymorphism through pointers and references
  • Guidelines

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